Curse of Strahd

Theodosius' Journal
14 Nachgeheim 1241


The Duchess Morwen of Altbourg was a gracious host. To be certain I’ve dined on more succulent pheasant before, but the mirth of the fete was a welcome respite after our long journey from the city.

I suspect I was a bit wine-addled when I agreed to an attempt to remove the vagrants that had settled upon the Duchess’ lands. Her request could brook no reasonable argument, though still I wonder why we were called upon to evict her uninvited guests, when any number of lesser agents would have sufficed.

We soon met with the leader of the so-called Vistani, Stanimir. He was old, no, ageless, and he had a force of personality I have known in few others. He told us a tale, a cloth woven, I’m sure, with more fiction than fact, but a phantasmagoric diversion nonetheless. He spoke of a Lord Strahd Von Zarovich, master of Castle Ravenloft, in the land of Barovia. Utter nonsense. But, let the record show that I’m not entirely without some sensibility, so far as such romanticism is concerned. A lord who has lived for several generations…this the Vistani seem to believe without a hint of skepticism. For those in the business of fleecing others, it seems incredible that they are so easily duped. But, perhaps a life lived in half-truths adulterates one’s posture for doubt.

In any case, we followed where Stanimir led, to a wrought-iron gate shrouded in mist, marking the threshold to Barovia. How, in my years of study, have I not heard of such a place? I must send word of my exploration to my colleagues in Burgundria.

Stanimir now claims that we are unable to return the way we came. Such histrionics, I must say, are lost upon me. But, shortly afterwards, we discovered the body of a man, torn apart (but not devoured) by wolves. On his person he held a note signed by the Burgomeister of the Village of Barovia. We will follow this lead once we have met with Madam Eva, another Vistana Stanimir seems keen to introduce to us.

Having finally met with Madam Eva, I must say I am having serious reservations about our investigations here. She seems to believe that we will do battle with the Lord Strahd. Preposterous. The cure for what ails this community is not steel or fire but science, I say! Let them see this fraud for what he is—a man, and nothing more, who feeds on the superstitions of an uneducated mass. If I can bring some light to this benighted land, perhaps I will acquire some measure of the reputation that my mentor, Edward Veer, enjoyed.

Session 0
Enter the mists

The Duchess Morwen of Altbourg asked for the help of two very different sets of companions. Two Witch Hunters and the apprentice of Edward Veer and a librarian who investigates occult secrets of lost Ej-Tep, and her partner a pugilist with criminal connections.

The help she required was to rid her town of a traveling group of Vistani. The heroes met with their leader Stanimir who told them of a curse over their lord Strahd. The companions agreed to seek out whatever strange curse befell Strahd and meet with Madam Eva. After a several day journey they found themselves stray through a strange mist. After they crossed the gates into the land of Barovia they realized that they had been trapped and would not be able to leave.

In the woods they came across a dead body that held a letter similar to one given to Cullen a few days earlier. Both claimed to be from the Burgomeister of the Village of Barovia.

They passed the village of Barovia but continued straight through to the Tser Pool encampment where they met Madam Eva who foretold the future in a Tarokka card reading. It revealed the locations of three treasures the heroes must encounter, an enemy of Strahd they would have to recruit, and where the final confrontation with Strahd would take place. After the reading she warned them that in addition they would need to hone their abilities and skills and were not powerful enough yet to face Strahd. The companions only next clue was the strange letters allegedly from the Burgomaster of the Village of Barovia, and Ireena Kolyana. They made their way back to the village to investigate.

Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.